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Tag Archives: Gamification
The Use of Games in Learning
Today i am sharing an illustration around the use of games in learning. It’s not intended to be definitive, but rather a snapshot view of four applications of game dynamics and mechanics: Quests, Rehearsal, Problem Solving, and Engagement. Quests are … Continue reading
Posted in Games, Gamification, Learning
Tagged Games, Gamification, Learning, Learning Design, Problem Solving, Quests, Rehearsal
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Games in Learning: a #WorkingOutLoud post
I have started work on Module 3 of the Modern Learning Capability Programme, which covers ‘Games in Learning’, and then ‘Virtual Reality’. Today i am sharing an early sketch, which concerns the use of games in learning. This is a … Continue reading
Posted in Games, Gamification
Tagged Games, Gamification, Gamified, Learning, Learning Methodology, Modern Learning, Working Out Loud
1 Comment
Mutiny! A Matter Of Trust
I spent today prototyping a game around trust: I thought I’d just share a narrative of the experience, is it really got me thinking about how complex trust is within groups. The nature of the game is that it’s played … Continue reading
Reflections from DevLearn 2015: Innovation, Badges and Social
I’m at DevLearn in Vegas this week: for the first time, i’ve been using YouTube to share some #WorkingOutLoud reflective posts through the day, and now, in the evening, i’m writing a summary of key themes i’ve taken out from … Continue reading
Posted in Reflection
Tagged Badges, Change, DevLearn, Games, Gamification, Innovation, Social Learning, Technology
3 Comments
Performance Enhancement: gadgets, gizmos and GoPros
Austria is not far away, but somehow the journey takes me longer than it does to get to Singapore. It’s not down to any inefficiency in the Swiss Train network, which offered a profuse apology for the one minute delay, … Continue reading
Posted in Achievement, Adventure, Performance
Tagged Austria, Endomondo, Games, Gamification, Glass, Google Glass, GoPro, Learning, Performance, Performance Enhancement, Performance Improvement, Ski Tracks, Skiing, Social Age, Social Learning
7 Comments
Gamification: How to use Game Dynamics in Learning
There’s a family story that i once threw a Monopoly board across the room rather than accept defeat. I’m not sure i remember it quite that way, but i do know that the battered box is relegated to the cupboard … Continue reading
Posted in Games, Gamification
Tagged Collaboration, Cooperation, Games, games for learning, Gamification, Learning Games, Rehearsal, Risk, Scores, Scrabble, Serious Games, Serious Gaming, Social Age, Star Wars Commander
15 Comments
Mobile Learning: the state of play
The ecosystem of mobile learning is in constant flux: advances in technology being rivalled by creative methods of applying it in the real world. Sometimes a technology creates possibilities, sometimes inventive minds find creative ways of applying old technologies, and … Continue reading
Posted in 'Just in time' learning, Agile, Blended Learning, Collaboration, Education, Formal Spaces, Games, Gamification, Informal Spaces, Learning, Mobile Learning
Tagged advances in technology, Evolution, Gamification, Leadership, MLearning, Mobile, Mobile Learning, mobile technology, MOOCs, Social Leadership, Social Learning, Technology
25 Comments
Social Gaming for Learning: a practical exploration of #gamification
For many years i was able to maintain an illusion of competence when it came to the xBox. Every Monday night, Rich and I would get a pizza and invest/waste the evening playing such classics as Halo, Gears of War … Continue reading
Posted in Adventure, Challenge, Choreography, Collaboration, Community, Creative, Engagement, Game, Games, Gamification, Learning, Learning Design, Narrative, Social Learning
Tagged Community, Competition, Game Dynamics, Games, Gamification, gaming, learning solutions, Scoring, Social Gaming, Social Learning, XBox
8 Comments
Exploring trends in learning: what is your experience with gamification?
It’s interesting that my iPad wants to correct ‘gamification‘ to ‘ramification‘, as it’s the ramifications of such trends that are on my mind this week. We are all subject to the latest trends, the latest buzzwords, concepts and fads, myself … Continue reading
Posted in Challenge, Community, Design, Effectiveness, Games, Gamification, Learning
Tagged community narrative, Fad, Games, Gamification, gaming, iPad, Learning, Personal Learning Network, Trend
3 Comments