I’m working on a holistic view of learning, a framework for any organisation to employ, to bring together various aspects of learning: methodology, design, modality, and support. I’m calling this a Learning Architecture, as it’s a scaffolding for learning design that can be adapted for any organisation. My previous books have dealt with Learning Methodology, Social Learning, and Mobile Learning, as separate topics, whilst this work is designed more around a holistic design approach. Today, i’m #WorkingOutLoud and sharing the introduction. I’m unsure as yet if i will just publish this work on the blog, or bring it out as a published ‘workshop manual‘ for learning teams.
The learning architecture provides a blueprint for learning design and delivery: it addresses the core features which make learning effective no matter what the subject or mode of delivery. Within the learning architecture we consider eight aspects which, together, cover the way that we design the learning, the environment within which it is delivered, the ways that learners are supported, and the way that success is measured.
The eight pillars of the learning architecture are:
1. A learning methodology, which is a set of guiding principles for the design of learning programs addressing the delivery of, and engagement with, the programme.
2. A set of co-creative behaviours for the design of social learning, which gives us a set of behaviours we can utilise as we build upon the learning methodology, specifically focused on how individuals operate within the community to make sense of the learning and share their understanding.
3. An approach to building learning communities, which considers how they are formed, what makes them cohesive and effective, the importance of environment, the role of technology, and how we choose which technologies to use, and the ways we support and safeguard these communities.
4. An understanding of stories and storytelling, the ways they are used in learning, and to support ongoing performance.
5. An approach to the choreography of learning, which addresses the quality of the experience and the cadence of learning.
6. Spaces and permission, which is about the rules and consequences of engagement and what we can do to create a true learning culture.
7. Agility, which is about the ways we ensure that learning supports performance and is not simply an abstract exercise.
8. Games in learning, we consider the role of game mechanics and game dynamics, with a focus on utilising the underlying behaviours of collaboration, competition, and cooperation in learning design.
The learning architecture builds out a foundation of shared language and understanding within a learning team, and their partner organisations. It leaves open wide space for creativity and innovation in learning design, whilst providing a scaffolding of principles, technologies, and behaviours, that will ensure the effectiveness of the learning that we produce. A scaffolding should not constrain the learning design, but rather support it and enhance it, and like any scaffolding, it can be built upon over time