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Category Archives: Mobile Apps
Social Technology: it’s the little things that count
After a month of travelling, i’m back in the UK and settled in to start editing the book. Starbucks is a favourite local writing spot: somehow i’m more productive in busy, noisy environments. I use their loyalty card App, which … Continue reading
Mobile Learning: reflecting on the state of play
It’s been a year since i published ‘Mindset for Mobile Learning‘ and a lot has changed. Predictably, most of it in unpredictable ways. My own perception is that conversations within the organisational learning space have not progressed far, whilst the … Continue reading
Posted in Accessibility, Apps, E-Learning, Games, Learning, Learning Design, Learning Methodology, Learning Technology, Mobile Apps, Mobile Learning
Tagged Apps, Innovation, Leadership, Learning, learning management systems, Learning Technology, Mindset, MLearning, Mobile Learning, Smartphones, Social Learning, Social Learning approaches, Technology
8 Comments
On the third day of Christmas Learning: the sound of jingling bells
I’m dedicating the last twelve days of writing to a series of reflections on key trends and features of learning in the Social Age. Today, it’s all about social collaborative technology. I’ve got myself a new iPhone and, in the … Continue reading
Posted in Agile, Collaboration, Community, Knowledge, Learning, Learning Technology, Mobile Apps, Mobile Learning, Social Learning
Tagged Apps, collaborative technology, Community, EdTech, Facebook, iPhone, Learning Technology, Mobile Learning, Skype, Social Age, Social Collaborative Technology, Social Learning, Tumblr, Twitter, Yammer
1 Comment
Social technology for social learning: Voxer and ScoopIt
Voxer is a neat App for smartphones: a walkie talkie function that lets you hold a ‘button‘ and record a message that is shared, immediately, with another person or group. You can share photos, with location tags, or text messages … Continue reading
Posted in 'Just in time' learning, Agile, Apps, Broadcast, Choreography, Collaboration, Community, Community of Practice, Connections, Conversation, Experience, Instant Messaging, Knowledge, Learning, Learning Journey, Learning Technology, Meaning, Mindset, Mobile Apps, Mobile Learning, Personal Learning Network, Social Learning, Social Media, Social Networking, Synchronous Communication, Technology, Usability
Tagged Performance Support, ScoopIt, Social Age, Social Learning, Social Media, Social Technology, Synchronous, Technology, Voxer
21 Comments
Mobile Learning: The gulf between learning strategy and learning reality
It’s all about perspective. When you sit within a problem, the walls loom up around you, whilst from the outside, the problem can seem quite small, easily surmountable. Perspective is hard to find and harder to retain, so any strategy … Continue reading
Mobile Learning: day four – the triumvirate of mobile learning
Working all through this week on my new book on ‘mobile learning’. I’m sharing some sections as they are completed. Having covered the technology and the emergence of ‘mobile’ as a learning channel, today i am working on the triumvirate … Continue reading
Posted in Learning, M-Learning, Mobile Apps, Mobile Learning
Tagged everyday reality, freddie mercury, M-Learning, Mobile, Mobile Learning, People, Social Learning, triumvirate
2 Comments
Mobile Learning: day two – augmented reality
This week i’m working on a new book on ‘mobile learning’. I’m sharing some sections as they are completed. Here, a section on augmented reality, exploring what it is and where it may take us. The final section that i … Continue reading
Mastering Mobile Learning: inquisitive minds
We use our mobile phones to learn things when we are inquisitive. We tend not to schedule and plan in depth adventures with our phones, that’s left to tablets and PCs. Our love affair with mobile is a flirtatious one, … Continue reading
Posted in 'Just in time' learning, Design, E-Learning, Instructional Design, Learning, Learning Design, Learning Technology, Mobile Apps, Mobile Learning
Tagged Design, Disney Hall, Frank Turner, Google, Jean Sprackland, local beach, MLearning, Mobile Learning, Ontology Recapitulates Phylogeny
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What does the iPad 3 mean for mobile learning? Technology and Community.
So the iPad 3 has hit the shelves, with something of a fanfare, but what’s actually new? What new opportunities will it give us in the fields of learning and development? What does this device do that the first and … Continue reading
Posted in Apps, Cloud, Community, Community of Practice, E-Learning, Engagement, iPad, iPad 2, iPad 3, iTunes U, Learning, Learning Technology, Mobile Apps, Mobile Learning, Social Learning
Tagged Apps, Battery, Camera, Community, Engagement, hardware improvements, iCloud, iPad, iPad 3, Learning, Mobile, new innovations, Technology
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Playing with Lego: Educational Apps that combine experience with assessment and feedback.
Blended learning is about combining real world experiences with virtual ones. When done well, it takes the best of both experiences and creates something that offers benefits greater than can be achieved in isolation. An example of this in action … Continue reading
Posted in Learning, Mobile Apps, Mobile Learning
Tagged Educational Apps, Feedback, Lego, Mobile Learing, new lego, shape recognition, world experiences
4 Comments