I have started work on Module 3 of the Modern Learning Capability Programme, which covers ‘Games in Learning’, and then ‘Virtual Reality’. Today i am sharing an early sketch, which concerns the use of games in learning. This is a relatively short module, running for four weeks, so i need to keep it focussed, and have started with this simple grid.
I will use this to do two things: to centre the work around games, and to act as a practical planning tool when gamified elements are requested.
Broadly in this work i am differentiating between game approaches, or the use of gamified elements e.g. the difference between a ‘quest’ as a learning experience, or simply the use of e.g. badges or scoreboards.
The Purpose for which we use a game approach – to develop specific skills, to either build new knowledge or surface existing knowledge, to change behaviour, to review opinions, to shift perspectives etc
How we hope to achieve specific Outcomes – to do something that is measurable, to ensure the outcome is valid in a specific real world context, to ensure abstract learning is shifted to application, to be foundational (as the first step to developing subsequent capability), or to be holistic (the outcome of the game is the end in itself)
Ways that we provide a novel or engaging Experience – to be magnetic for users and drive completion and success rates, to be engaging in itself or drive broader engagement as a result, to be fun and/or to support aspects of social cohesion and strength, to be challenging either to drive specific outcomes or to foster engagement and social spirit, to be inclusive to anyone (not just the competitive), to be competitive in itself (or as an outcome in itself), to be open for anyone to play (through known rules and known interaction dynamics), to be closed (requiring mastery of new rules or new game dynamics)
The specific choice of Mechanisms of play – the specific form of gameplay as a complete experience, the selection or use of aspects of game design to supplement broader instructional design. Game as outcome, or enabler of outcome.
This is shared as early stage work, part of #WorkingOutLoud.